Daycare 'Egg Chance' Bar

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AcryliCat UwU
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Daycare 'Egg Chance' Bar

Post by AcryliCat UwU » April 18th, 2019, 11:09 pm



Alrighty, I'm gonna make this as short and sweet and to the point as I possibly can. I'm just making this suggestion because it's gotten a bit frustrating with the need to be switching the current daycare couple quite a lot.

There is no need to bump the egg chance bar to 0% after switched current breeding Pokemon

I've said this before in a different thread, but bumping the bar to 0 is a huge downside and waste of time and clicking. Unless there are going to be rewards for the bar filling multiple times with one ongoing breeding couple, the bar should never deplete and switch to 0% without getting an egg.

It's a small issue that gets me just a little ruffled when I switch my current pair out, but I hope some of you are having the same frustrations.
Let me know what you think.





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Yasha
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Re: Daycare 'Egg Chance' Bar

Post by Yasha » April 18th, 2019, 11:25 pm

While I don't particularly care about the bar resetting after changing a breeding pair (in three Alola quests I never had problems, only one four-eggs quest was cutting it close), I think this could lead to a programming issue.

At the moment, we are only able to change one Adopt at a time, which consequently means that the bar HAS to reset, because the one Adopt still left in the DC is not able to produce an egg. The DC would have to be reprogrammed to either allow the changing of two Adopts at once, or to save the bar progress even if no compatible pair is in the DC. In the second case, the slow progress you get over time even without clicking will probably need to be redone, too, so that it won't increase in the background.

Personally, I think it is just not worth the work. But I'm also not doing the coding and don't know how the bar was implemented in the first place... if it is an easy fix: sure, why not.

(I'm more frustrated by the quests clumping up my DC. I've been trying to breed certain shinies for ages and never got lucky, and now I can't even do that. I would really appreciate being able to breed with two pairs, even if it is just available while you are on a quest. But I also can see how this could be exploited... maybe locking the second breeding pair to the actual quest Pokemon would be a solution...)
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Karasume
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Re: Daycare 'Egg Chance' Bar

Post by Karasume » April 18th, 2019, 11:42 pm

Yasha wrote:
April 18th, 2019, 11:25 pm
(I'm more frustrated by the quests clumping up my DC. I've been trying to breed certain shinies for ages and never got lucky, and now I can't even do that. I would really appreciate being able to breed with two pairs, even if it is just available while you are on a quest. But I also can see how this could be exploited... maybe locking the second breeding pair to the actual quest Pokemon would be a solution...)
I'm with you on this 100%.

I can see how it might be an issue for more casual players. It becomes evident now with quests necessitating switching out your Daycare pokemon.

I'd suggest a bought item, but that would defeat the purpose, as accessibility towards casual players is the issue.

Maybe an item that can be earned from the Lotto, but again, casual players.

Eh, I'm probably overcomplicating things. I'm fine with the bar staying when you switch pokemon.
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AcryliCat UwU
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Re: Daycare 'Egg Chance' Bar

Post by AcryliCat UwU » April 19th, 2019, 12:27 am

I'm not sure it would be a huge issue if the bar was just reworked to either save your progress on it or never disappear even when there is only one pokemon/non-compadible pair in the daycare

Maybe the bar could only fill when there is a compatible pair in the Daycare?
If it's something too ambitious or difficult to code, I get that, but if my mediocre knowledge proceeds me, I'm not sure progress saving is too difficult of a code to write. It should be similar to the stop the bar takes when you have no money in the daycare, it should, to put it simply, just be a stop when Pokemon are switched around.
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